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Pocket Rogues 12+
2D Action-RPG & Roguelike
Alexej Leonydov
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- Free
- Offers In-App Purchases
Screenshots
Description
Dynamic 2D Roguelike with Action-RPG elements.
Raid endless dungeons, rebuild your fortress, and develop your own heroes!
POCKET ROGUES combines the classic flavor of old-school Action-RPGs with the dynamic challenges of the Roguelike genre. Fight through hordes of monsters, explore unique and procedurally generated locations, upgrade your guild fortress, and develop increasingly powerful heroes to uncover the secrets hidden in mysterious dungeons.
FEATURES:
• REAL-TIME ACTION!
Move, dodge, avoid traps, outmaneuver enemies, and attack from strategic positions. Enjoy an advanced combat system that emphasizes character control and player skill.
• DIVERSE HERO CLASSES:
Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression trees.
• EVERY DUNGEON IS UNIQUE!
From locations and monsters to loot and encounters, everything is procedurally generated. No two runs will ever be the same!
• DISCOVER UNIQUE LOCATIONS:
Each location has its own visual style, distinctive enemies, traps, and interactive objects. Once unlocked, you can travel freely between them.
• BUILD YOUR GUILD FORTRESS:
Construct and upgrade buildings to unlock new hero classes, enhance existing ones, and access powerful abilities and tools.
• REGULAR UPDATES:
Pocket Rogues is actively supported and continuously improved in collaboration with its dedicated player community.
Pocket Rogues offers countless dungeons, each filled with unique loot and monsters. A variety of hero classes and specializations let you approach boss battles in different ways, with each encounter testing your skills anew. Combine this with traditional RPG elements like character progression and exploration, and you’ll never get bored!
“For centuries, a dark dungeon has lured hapless adventurers with its secrets and treasures. None who enter ever return, as legend tells of a true Evil waiting in the depths. But the allure of fame, fortune, and glory is irresistible to many. Will you take the risk and join them?”
ULTIMATE version of the Pocket Rogues is already available!
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8
> Discord (Eng): https://discord.gg/nkmyx6JyYZ
For any questions, contact the developer directly: ethergaminginc@gmail.com
What’s New
Version 1.37.3
- The game has been updated with a Brazilian Portuguese localization
[ITEMS]
- A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level)
- A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill
- A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Frenzy)
- A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory)
- New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element
[GAMEPLAY]
- Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage
- Each dash reduces the duration of the "Burn" effect by 2 seconds
[BALANCE]
- The damage type of all daggers is now piercing instead of slashing
- While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one
- The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped
- The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value
- The selling price of all rings and passive items has been significantly increased
- The effectiveness of all passive items with numerical effects has been significantly reduced
- Explosive creatures will no longer explode upon death if affected by "Freeze"
- The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect
- The resistance to petrification for all Trolls has been significantly reduced
[MISC]
- The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices
- Characters using skills like bow or crossbow shooting will now equip the corresponding weapon
- The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration
- After leaving the water, only humanoids will leave wet footprints
- Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas
- The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation)
- The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction
- Text has been improved and translations corrected in many places
[FIXED]
- The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest
- In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load
- When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon
- HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration
- Characters will no longer take damage if HP regeneration is negative
- If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly
Ratings and Reviews
Simple, yet Brilliant
This is something I’ve been scavenging the app store for, for a long time. It would be a surprise to people not looking for it, as these games seem like they would be common, but no- games that are of this genre, good quality, fun, and just the right complexity are almost none existent (I’ve never seen one in over 5-6 yrs on iOS (iPad)). The game is great, balance is good, controls are good, settings contains just about everything the player needs, and the game is deep enough for several hours of gameplay to still not get everything. There is only one or two issues I have, those being about the guild area- 1. letting us know how many total possible buildings there are would be helpful, so we don’t have to wonder if we have everything or not, and 2. the guild concept is slightly confusing because after the tutorial ends, we get no more quests for a guild (not talking about the 3 quests that reset daily here, unless if those are guild quests)- where did the guild and their quests go? Where is this guild? Will we encounter more guild member (npc’s) who will give more quests or story? And, do any buildings contribute to meeting other guild npc's (not the one we can meet at camp after buying the specific building)?
Well, in summary, great game- wonderful way to burn some time and have some fun. An invaluable asset to the genre on the app store here, and I look forward to putting many more hours into this game.
Teargos.
ONLY thing I qualm with.
Not being able to access the mentor to return back to the guild from the beginning of the game, from the camp site. I make it all the way through the first 5 floors of the first dungeon, after finishing three prologue, loaded with a lot of loot to end up dying by the first boss ; A’s one has no option to increase stats in the dungeon until unlocking said feature. Only reason 4 stars instead of5. Being skilled from the gate gets no rewarding even in a random chance scenario to retain any of the beginning loot.
Keep up the good work team! You’re doing great in developing a unique and wonderful game!💪
Be prepared to spend a lot or be forced to grind for years.
Aside from the glaring issues with touch controls (they are clunky and you literally cannot get through the game with them), this game is more about “how long have you played?” Or “how much have you spent?” Rather than how good you are. The big problem is that it totally could be about skill. The mechanics are there. However the game will force you to grind or spend anyway. Have a great run going where you’ve put maneuvered, fought intelligently, obtained great items? Too bad, you’re about to get “ambushed” which is an impossible to beat event unless you have dumped months into runs, or you have spent $50+ on gems. Instead of skill checks the game gives you spending checks like this. It will either be an ambush (the game randomly dumps you into a huge swarm of enemies that you have no chance of beating) or a boss fight with a boss that has so much HP you’ll literally laugh at how unfeasible it is for how soon into the game you encounter it. Seriously, I’ve spent $20 on gems, and have played at least 100 runs and the game won’t allow me passed floor 5. It’s not an issue with rogue like experience either. I regularly play and beat shattered pixel dungeon. This game is simply a very well-disguised cash grab.
App Privacy
The developer, Alexej Leonydov, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Contact Info
- Identifiers
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Alexej Leonydov
- Size
- 258.8 MB
- Category
- Games
- Compatibility
-
- iPhone
- Requires iOS 13.0 or later.
- iPad
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Game Controller
- Recommended The developer, Alexej Leonydov, designed this game to be played with a controller for the best experience.
- Languages
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English, Portuguese, Russian, Ukrainian
- Age Rating
- 12+ Frequent/Intense Cartoon or Fantasy Violence Infrequent/Mild Horror/Fear Themes Infrequent/Mild Profanity or Crude Humor
- Copyright
- © 2017 ФЛП Леонидов А.Н.
- Price
- Free
- In-App Purchases
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- PocketRogues - Handful of Gems $0.99
- PocketRogues - Bag of Gems $2.99
- PocketRogues - Chest of Gems $6.99
- PocketRogues-Treasure of Gems $14.99
- Pocket Rogues-Mountain of Gems $29.99
Supports
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Game Controllers
Play this game with your favorite compatible controller.
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Game Center
Challenge friends and check leaderboards and achievements.