Lost For Swords 4+

Roguelike Deck-Building To Go‪!‬

Maximilian Csuk

Designed for iPad

    • 5.0 • 6 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

New update! Including new cards, quests and balance updates!

Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.

Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat.

The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next floor?

Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!

Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?

Lost For Swords is a...

* Card Game
* Roguelike Dungeon Crawler
* Turn Based Strategy Game

...all in one!

What’s New

Version 1.43.2

- quests! Meet NPCs in your run that will give you quests
- moved level browser and editor to map screen -> Hero Academy
- removed Tripwires (replaced by Amulet Of Ice)
- endless mode: Monster abilities scale with each loop
- changed behavior when monster defense resets: only on room exit -> buffs retreat
- buffed push based effects
- buffed Infused Sword and Infused Dagger
- changed Foresight to draw only non-scroll cards
- changed Claustrophobia to be replaceable
- nerfed Wand Of Rehearsal from Exert 4 to Exert 5
- nerfed Quartermaster's Belt: decreased upgrade progression of Oil Of Sharpness
- Common Penance deals fire damage now
- modified The Joker starting deck to include a Whip
- allow higher max speed when queuing up actions
- keep origin spot visible after undo and reload
- soft-banned Hammers in Paltry Tower, as they are too difficult for beginners, against Lackeys in particular
- better wordings: use "have" vs. "get" appropriately for effects that modify Attack and Defense values
- made "One-Shot" a modifier
- show hint to endless mode on tower screen
- split tower unlock in options menu into regular and ? tower
- bugfix: made boss immune during phase changes, which lead to soft locks
- fixed bug that softlocked player on Shifting Tower boss fight
- fixed Soaring Shield weapon having melee range icon when it should be ranged
- bugfix for Imbued Staff not showing its attack buffs properly while in deck
- internal preparations for multi-savegame support

New Cards:
- Mimic Wand
- Dueling Rapier
- Divine Favor
- Escalation
- Heavy Reading
- Fire And Ice
- Arcane Barrier
- Circuit Closer
- Holy Fire
- Pushback
- Spreading Plague
- Divine Ring
- Kramer's Pendant
- Amulet Of Ice
- Set Dresser's Earring
- Plunderer's Ring
- Shame

Ratings and Reviews

5.0 out of 5
6 Ratings

6 Ratings

RUBBAred ,

Incredible Game

Tried this game on a whim and it’s so well done! The classes feel very unique and cleverly designed. Totally addicted, highly recommended.

OmegacChungus ,

Amazing!!!

Potentially be a hit on Steam if they find a good job publisher

SoItBegins ,

Love it!

Well, I’m hooked. Fun little roguelike, where tactics and working towards a good build — and grinning as it all comes together — all matter.

Developer Response ,

Thank you! :)

App Privacy

The developer, Maximilian Csuk, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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