Doomfields 12+

Roguelite autobattler

Kacper Jankowski

Designed for iPhone

    • 4.2 • 37 Ratings
    • Free
    • Offers In-App Purchases

iPhone Screenshots

Description

Get ready for an epic adventure in an auto battler roguelike game! In this game, you'll lead a team of heroes on a journey through procedurally generated dungeons filled with dangerous enemies and valuable treasures. With a unique combination of tactical combat and randomized items, you'll need to strategize your way through each encounter

What’s New

Version 1.1.6

Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker

Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage

Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes

Ratings and Reviews

4.2 out of 5
37 Ratings

37 Ratings

GrandeCebollas ,

Very underrated game

Not sure if I’m just a sucker for auto-battlers, but this game had a ton of depth. The more you learn and develop strategies the more fun it gets, classes are all pretty unique from one another and the synergies that can be found with gems, gear and runes to break open your runs seems endless.

Very impressed and hope to see lots of future updates. Keep up the great work!

P.s. For the dev, if there was a steam port I feel like it would get traction, I’d definitely play it a lot!

Ninjapirate42 ,

Amazing and underrated

Don’t sleep on this game the combat and skill trees are deep and you can play as much of you want of it without ever paying a penny. Monetization is super fair and only optionally charges to remove ads, add cosmetics, or speed up 1-time progress gates that only take a couple weeks to get through anyway as a free player.

bcowns ,

Nothing new, most things worse auto battler

Game doesn’t seem crazy pay to win, so no harm trying it. But that’s about its biggest positive.

The UI is rough and the map looks horrible, making it very difficult to plan out a path. During and after combat info is non-existent or extremely lacking. As in how units performed, what skills did damage, what hurt you, whether buffs helped, etc.

Then add in a dash of ugly graphics/art, big sources of RNG, and slow combat. It’s basically a bad RPG, trying to incorporate Slay the Spires map, but with auto combat and little player agency to make it fun.

App Privacy

The developer, Kacper Jankowski, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

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