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Bardcard 9+
Card-matching dungeon crawler
Kevin Mikles
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- $3.99
Screenshots
Description
Bardcard is a card-matching roguelite featuring a mysterious subterranean world to explore. Match cards to advance through the dungeon. Discover helpful equipment, battle dangerous minions, and meet magical familiars that join you on your adventure. Learn the secrets of this realm and discover the truth about the chaos that engulfs it.
Can you find your brother Lukas? Who is ZUG? How far down does this dungeon go?
FEATURES
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- 40+ rooms to explore: Determine the best card-matching sequence to survive each floor. Keep on the lookout for alternate exits leading down less-traveled paths, and rare artifacts that appear when specific cards are matched. Are you exploring a dark room? In that case you’d better bring a torch!
- 150+ unique, hand-drawn cards to discover: Weapons, armor, and magical items to protect you in the dungeon. Various characters that guide you, teach skills, and present puzzles. Monsters and traps to thwart your progress at every turn. There’s a lot to discover, and each game is a bit different than the last.
- Old-school RPG elements set within an immersive world: Turn-based action, experience levels, quests to complete, and more. We’ve taken elements from all our favorite games of yesteryear and rolled them into Bardcard.
- Beautiful soundtrack created by us: We’ve orchestrated every flute, piano, and xylophone to create a unique realm to adventure in.
- Challenging rogelite system with powerful persistent artifacts: Death is likely unavoidable in this dangerous world. Lucky for you, there are special items and companions that stick with you no matter what happens in the dungeon.
ACCOLADES
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App Store Game of the Day (11/8/22)
ABOUT RASCAL MAGIC
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We are two childhood friends building a mysterious world for you to explore. Originally from Michigan and now based up and down the West Coast, we create everything from the gameplay, imagery, audio, and story, to physical apparel and collectibles.
Although we charge a small price for downloading our games, we don’t have in-game advertising or in-app purchases. It’s just not our thing. Instead, you get access to the entire game and future updates. Let’s do this!
We’d love to hear from you: hello@rascalmagic.com
What’s New
Version 2.29
More VoiceOver improvements have been made in this release! While there is still much more room for improvement, this update aims to address the biggest barriers to enjoyable gameplay. Thank you for all the feedback and keep the reports coming. We are listening.
While VoiceOver is enabled, battle turn result information no longer automatically advances with a timer. Instead, focus is placed on the result text to be narrated once a battle action is selected. To advance the battle, a "Continue" button follows the result text. This works fairly well but sometimes the focus can be a bit finicky. The good news is that the battle will not advance until you consent, so in cases where the focus is not automatically set, you can still access the result text. Note that this change affects non-VoiceOver users in that the big tappable area under the result text is now a "Skip" button instead. This fixes many usability issues I've encountered and should make battle turn skipping more clear. (For VoiceOver users: This "Skip" button has the same effect as the "Continue" button in that they both advance the battle.)
Transcripts for the application boot and game start cutscenes have been added for VoiceOver users. A "skip" button is rendered at the top of the transcripts to bypass them quickly.
Various labels are updated for VoiceOver support. Monster health is now read as a percentage until you've advanced to a knowledge level that reads out the actual values. Battle actions are now narrated with the action type (for example: "Bashing", "Freezing").
Notifications are now announced. These include player state changes such as when you are starving, overburdened, or in a dark room. There are also announcements for when the dungeon board changes: For example, when new cards are added to the board based on a triggering condition. Hopefully these notifications will give players a much better understanding of the game state.
VoiceOver support for traps to hopefully make solving them clearer. Tile labels have been updated to narrate the row and column more clearly. Also, a bug was fixed that incorrectly narrated tiles on column 6 as column 0. I've changed the tile labels to narrate "tile" after the coordinates, as my assumption is that the coordinates are much more important and hearing "tile" over and over again could be tiresome. Revealed tiles that are not markers now narrate that they revealed nothing, instead of having the same label as unrevealed tiles.
Fixed a number of broken VoiceOver labels.
Fixed a bug on the Settings screen where toggling the music on while in the dungeon would play the Main Menu screen music.
Fixed buggy behavior related to starvation and card matching which enabled players to continue playing briefly while their health was 0. Also fixed a starvation bug where the cause of death was the matched card instead of "starvation".
Fixed buggy behavior due to fluctuating vitality. For example, it was possible to have health drop to zero if a vitality-granting effect wore off while at low health.
Escaping from a paralyzed monster now has a 100% success rate.
Updated various images including some card faces and dungeon background images.
Various UI tweaks.
Various copy changes.
Ratings and Reviews
Awesome (but bug report)
Didn’t expect to enjoy this but it’s fun, I like the elements that you retain across play throughs, and it’s really well written…plus it helps exercise my aging memory. One more: was just fighting a whelk, had almost zero health, it poisoned me just as my weapon broke completely. I tapped my hand to see if I could equip something mid combat, and it said basically I could only do that outside of combat. The background flashed for a sec (s as I assume I died) but then the button to return from the equipment note wouldn’t work…and the only way to get out of that screen was to force quit completely. Fortunately it loaded back up just fine (with the immediate note that I’d died as expected) so no big problem… just a single bug in what otherwise an extremely clean game! :)
Developer Response ,
Thanks for the detailed bug report! I really appreciate feedback as it helps us make Bardcard better. We will investigate the issue and aim to fix it in the next release. If you uncover any more bugs, reach out to us at hello@rascalmagic.com. Or you can join our Discord server for more interactive discussions. Thanks for playing!
Clever quest-driven roguelike
When you first pick up this game, you’ll think it’s some weird Memory game with some combat thrown in. It’s not. It’s a thematic, decision-heavy hardscrabble.
The game organically presents objectives that, on completion, yield information, equipment, key items, or changes in the dungeon. These persist into subsequent runs. Coming up with an executing a plan to pursue these objectives represents the core gameplay loop.
The matching system induces a risk-reward dynamic, creating variance in the cost of fully exploring a room or taking side paths. It also creates this neat dynamic where if you’re hurrying to find the exit, you might stumble on something interesting that prompts you to stick around.
You’d think the card-based rooms would be same-y, but there’s a narrative frame for different parts of the map, and the NPCs, environmental hazards, monsters, and items participate in that frame in unexpectedly immersive ways.
The comprehensive journal and map are a very thoughtful addition to the game.
I’m looking forward to the release of the next chapter.
Update fixed issues, great game!
I really appreciate that the developer revamped the game so that progress is much better. I redownloaded it to start over and I can tell already it’s been greatly improved.
Thank you, developer, for listening to feedback and addressing issues, it’s really appreciated.
This game is monetized right with no ads or IAP. The design is awesome and the gameplay is unique and fun, the right balance of luck and strategy. There’s a lot to do but it’s not overly complicated, making it good for casual and advanced gamers alike. I like that it saves progress at all times too so you can jump in and out quickly on a break.
You’ve done everything right, developer, and I highly recommend this game to others.
Developer Response ,
Thanks for trying out the latest update! We really appreciate you giving us a second chance and we're glad the the revamp has made the game more enjoyable. If you have any more ideas for improvements or fun directions we could take, hit us up anytime via email (hello@rascalmagic.com) or any of our social media accounts. We love hearing feedback and figuring out how to best apply it to Bardcard.
App Privacy
The developer, Kevin Mikles, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Kevin Mikles
- Size
- 189.7 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 13.4 or later.
- iPad
- Requires iPadOS 13.4 or later.
- iPod touch
- Requires iOS 13.4 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
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English
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes
- Copyright
- © 2022 Rascal Magic
- Price
- $3.99
Supports
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Family Sharing
Up to six family members can use this app with Family Sharing enabled.