Auto Chess - Global Teamfights 12+
The originator of auto battler
Dragonest
Designed for iPad
-
- Free
- Offers In-App Purchases
Screenshots
Description
[Game Intro]
The originator of auto battler - Auto Chess!
The Dota Auto Chess, which has been sweeping over the world since 2019, released its indie game! Auto Chess, introduced by Drodo Studio and Dragonest Co.Ltd., is an original auto battler game that inherits the strategic gameplay of Dota Auto Chess. Fight in an 8-way match, pondering on the features of various lineups made up of 20 races and 13 classes!
Let's play chess in leisure time!!
-Innovative Gameplay
By collecting/changing Hero cards, and arranging different formations, 8 chess gamers will be contending for the first prize in the following tens of minutes. Millions of players are challenging each other every day, and it has become one of the most popular leisure gameplays nowadays.
-Strategy Rules the World
Players will randomly get their Heroes in the Sharing Cardpool, and form special formations according to their unique strategies. Evolution, combination, jockey for position, etc. enable you to practice your strategies to the greatest extent. Who will be adaptable to the changing tide and survive till the end?
-Fair Play
Make a real fair-play game! The World e-Sports Games are created by Dragonest Co.Ltd., Drodo, and lmbaTV.
-Global Server
No matter where you come from, welcome to our world and challenge players from all over the world!
Official website:http://ac.dragonest.com/en
Facebook:https://www.facebook.com/Auto-Chess-411330109632159
Customer service mailbox:autochess@dragonest.com
Pocket Dragonest:https://pd.dragonest.com/
What’s New
Version 2.31.2
[New Piece]
Primeval Whisper-Fortunester
Legendary
Race: Divinity/Half-Orc
Class: Druid
[Soul Flame]
Creates destructive soul flame around self, continuously dealing magical damage to nearby enemy pieces while draining self Mana until Mana is depleted.
Ability Type: Active
Target: Range
Impact: Enemy
Damage Type: Magical Damage
[Piece Ability Adjustment]
Soul Devourer
Uncommon→Epic
Delete [Turning Tables] and add [Annihilation].
[Annihilation]
Tears apart an enemy piece within the ability range, dealing huge magical damage and stealing the target's current Mana. When the Demon synergy is active, additional magical damage is dealt based on the target's max HP for each unique Demon.
Ability Type: Active
Target: Single
Impact: Enemy
[Chess Piece Adjustment]
1. Grimtouch
Epic→Common
[Ink Splash]
Releases an ink wave forward, inflicting Ink Touch effects on some enemies along the path.
Adjusted to cast the ability once without consuming mana at the beginning of the game.
2. Berserker
[Wind Furyaxe]
Now, switching attack targets will always trigger Wind Furyaxe once.
The damage dealt by Wind Furyaxe will be adjusted to be the Base ATK Damage plus a Fixed Damage.
[Synergy Adjustment]
1. Marine
Marine[2]: Gain 20% stacks of Ocean's Blessing.
Marine[4]: Gain 60% stacks of Ocean's Blessing.
Marine[6]: Gain 60% stacks of Ocean's Blessing. Every 3 seconds, an explosion is triggered with a range of 234-300. The damage caused by the explosion is equal to the skill damage absorbed during this 3-second cycle. If the absorbed skill damage is less than 100, the explosion will not be triggered.
2. Beast
Beast[2]: Ally Attack +15% → 10%.
Beast[6]: Ally Attack +30%. When dealing damage to the enemy pieces, → when dealing Physical Damage, add 10% Physical Vulnerability which can be stacked up to 10.
[Equipment Adjustment]
Temporarily remove equipment: Divinity Imprint
[Season Adjustment]
1. Changed the season cycle for S28 to two months per season.
2. Increased the Rank Points inherited at the end of the season.
3. Increased the Rank Points earned in Ranked games.
[Chess Pass Adjustment]
1. Adjusted the Pass cycle to one month, while keeping the Pass Level cap unchanged.
2. Increased the speed and cap for the Pass Point acquisition to three times, applying this adjustment to weekly points, Daily Challenge points, Weekly Challenge points, and Daily Quest packs.
3. Disabled the purchase feature for staged unlocking of Senior Pass and Annual Pass, and introduced the Annual Plan.
4. The remaining activated Passes will be refunded at their original price in Donuts, while unexpired Annual Passes will be refunded based on the number of remaining activatable seasons.
5. Temporarily disabled the purchase feature for the Season Pass, which will reopen when S28 launches.
[New Feature]
1. Introduced a new gameplay mode called [Holyselect War], where players strategically use the Relic to build teams and achieve victory. Participating in [Holyselect War] will earn Holyselect Points, which can be exchanged for various rewards.
2. Introduced a new system called [Surprise Card]. Completing the Daily Quest allows players to flip cards for rewards and accumulate Lucky Points, with a chance to win grand prizes, including Imp Series Chess Piece Skin. The accumulation of Lucky Points will increase the probability of winning grand prizes, and Lucky Points will be reset after a grand prize is won.
3. A display for backpack capacity was added at the bottom of the Inventory, allowing players to check backpack usage easily.
The details of other updates can be found in the in-game announcement.
Ratings and Reviews
Great game with only the smallest of problems
All and all I have an absolute blast playing this version of auto chess. The characters are well designed and the gameplay is easy to learn, hard to master which many people prefer. The only things that I have a major problem with are the shop rng and the item drops. Some games the troop you need is always one or two reshuffles away, but one game I needed one troop in order to upgrade my current troop to level 3 and I reshuffled 10+ times over three rounds and it never appeared once. And lastly I really enjoy equipping items to my troops, but some games you get 5 items in thirty rounds and your opponent has gotten 10-15. Along with items dropping sporadically, if you accidentally equip an item to the wrong troop there’s no way to retrieve it without selling that troop. Being able to move items freely among characters and the bag would be a great addition to the game. Honestly this game is an amazing way to just sit and pass the time and I hope it continues to grow in popularity and more people become introduced to the genre. If anyone reading this review is on the fence about getting the game, I highly recommend it.
Was fun, until Gods were introduced.
This game was really fun to play and create strategies on. Until the introduced the Divinity class. With this stupid class, normal strategies go out the window because of how weird the Divinity class acts. There’s only TWO new pieces in the WHOLE update that are divinity class and I’ve only seen ONE of them since the update. What’s worse is that there’s another restrictive class called Demon which took effect if there was only one, but at least there was a subclass, the Witcher, that could mitigate that effect. There should really be a subclass that could mitigate the effect of Divinity pieces rather than a synergy with the Divinity pieces. Maybe something like a Devout or Zealot subclass that could work like the Witcher but with Divinity so that more synergism gets strategies could work.
But what I think is most infuriating is that there are times whenever the Divinity piece is being played and players make it no further than round 5 no matter what type of strategy they try while others manage to win the whole match with two level 3 Gods of War with seemingly mish-mashed teams that don’t have a specific strategy yet they always come out on top. This is an inconsistency that really bothers me and would really like something that could mitigate the whole “no other race synergy” restriction.
Developer Response ,
Hi, thank you very much for your kind feedback, and we would also keep optimizing and adjust the pieces and skills. And also, we would record and consider the ideas soon.
It Is Playable
This game and genre are very entertaining and easy to pick up and put down leisurely. I cannot gripe too much about hiccups in the game play as the devs have already stated it is still in beta. A suggestion I have for the team is coding in an increasing rate of occurrence for pieces that are purchased and on deck or in the field. I understand that the deck is the same for all players and that it is shuffled after every round. However, the commons have a very low occurrence rate after round 10 or so. This almost forces a player to sell non-evolved commons to upgrade to the rarer pieces at a financial loss which gives that player a disadvantage in late game stages against a player who got lucky and was able to evolve all of their commons in the first 10 rounds and gain interest for ranking up and purchasing epic pieces. A minor coding change would solve this issue and allow for a more evenly matched game in general. Other than that I enjoy the game and the updates are spot on thus far. New additions are a little OP, but I know you will fix that later. Keep up the good fight.
Developer Response ,
Hi, dear player, thanks for your suggestion. Please feel free to contact customer service in the game for more suggestion feedback. And we shall always check and optimize the game.
App Privacy
The developer, Dragonest, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Identifiers
Data Linked to You
The following data may be collected and linked to your identity:
- Identifiers
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Usage Data
- Other Data
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Long Entertainment Company Limited
- Size
- 3.9 GB
- Category
- Games
- Compatibility
-
- iPhone
- Requires iOS 10.0 or later.
- iPad
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Mac
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
-
English, Simplified Chinese
- Age Rating
- 12+ Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Sexual Content and Nudity Infrequent/Mild Cartoon or Fantasy Violence
- Copyright
- © 成都龙渊网络有限公司
- Price
- Free
- In-App Purchases
-
- 680 Donuts $9.99
- 60 Donuts $0.99
- 1280 Donuts $19.99
- 300 Donuts $4.99
- Chess Box [L] $0.99
- Superior Battlefield pack $4.99
- 3280 Donuts $49.99
- Senior Pass $9.99
- Chess Box [M] $0.99
- 6480 Donuts $99.99