Total Party Kill 9+

Jussi Simpanen

Ontworpen voor iPad

    • 4,1 • 26 beoordelingen
    • Gratis
    • Biedt in‑app aankopen

Schermafbeeldingen

Beschrijving

Your party enters a deep and dark dungeon… but the only way forward is creative use of friendly fire!

Control 3 different heroes and use their unique abilities to solve mind-bending puzzles by sacrificing your teammates! Throw heroes as the Knight, freeze them into ice blocks with the Mage, or pin them on walls and use them as platforms as the Ranger. As long as one hero survives to the goal, you win the level!

Total Party Kill is the winner of the Ludum Dare 43 game development competition with the theme "Sacrifices must be made". This extended edition contains improvements such as redone art and animations, new soundtrack by KungFuFurby, and challenging new levels!

Nieuw

Versie 1.0.4

Updated for iOS 16.

Beoordelingen en recensies

4,1 van 5
26 beoordelingen

26 beoordelingen

Knuffelsnuf ,

mm

i honestly love this game. its a fun concept. i saw someone say that solutions arent clear enough, but i personally enjoy being completly stuck not knowing what to do, and then making it anyways. It makes it hard but also so much more satisfying to complete. Some levels seem impossible, but then you switch up the strategy and make it, which makes me feel like a genius even though im not. The ending is also pretty funny.

however, to get into the timed mode it says you have to watxh an ad. this doesnt work.

mikalagrand ,

Mixed

The concept is great, but the execution needs some work:
1. Add grace jumping. This is platforming 101 guys.
2. Just remove the ‘double jump’ mechanic using a stack of characters. It was hard on pc and it still sucks. (Lv 13)
3. Better introduce puzzles. A lot of puzzle are very hard because the solution isn’t introduced properly.
4. There are also some levels right after eachother that require the exact same solution (no added twist). Like level 15 and 16. Though, level 22 is a great twist on lv 16. Why not have them after eachother?
5. It doesn’t make sense that arrows and iceballs can go through the moving pillars.
6. The ads are a bit much. From what I can gather, you’ve toned it down a bit. They can be skipped after 10 sec, but still heavily disrupt the flow of the gameplay.
7. In lv 20 I thought you had to place two iceblocks to jump past the spikes. Later I saw that you have to move a character on an iceblock. That’s what I mean with better introducing puzzles. Also, put lv 29 after lv 20 so that people actually know how to solve it without looking it up.
8. Same goes for lv 28 and lv 30, put them together so that people are in the right mindset.
9. Some levels are really great, like lv 27, 33, 36, 40, 46 and 57.
10. I only finished the game because of walkthroughs online. (took me 2 hours)

Vanbastisch9 ,

Best Ipad Game

This is the best non online game that i have played on the ipad ever

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