Six Ages 2: Lights Going Out 12+

Mythic story-driven strategy

A Sharp, LLC

    • 5.0 • 18 Ratings
    • £9.99

Screenshots

Description

Life after myths. Death, disaster, despair.

This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.

Whether you’re dealing with angry ghosts, clan policy, enemy gods, or squabbling advisors, there’s rarely one “right” or “wrong” answer, because the deep simulation makes your particular situation unique. Your choices have socio-economic impact, and some consequences might not be obvious for decades, and could affect future generations of a character’s bloodline.

Your clan struggles to survive in the world of Glorantha, the setting of games such as RuneQuest and King of Dragon Pass. This bronze age world is facing an existential crisis. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, thanks to over 600 interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your promises (and your cows).

Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?

Rock Paper Shotgun: “Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.”

Pocket Tactics: “From engaging storytelling to juggling various resources and appeasing the gods, it takes a bucket of simple tasks and ties them all together in a spiderweb of difficult decisions, making the end of the world appear more and more appealing the harder these choices become.”

TouchArcade: “A truly unique blend of civilization sim and choice-based narrative adventure, a fantastic experience for existing fans and newcomers alike.”

The game is completely accessible via VoiceOver.

The soundtrack is available on Apple Music.

You can discuss the game at https://discord.gg/kitfoxgames

What’s New

Version 1.0.4

▹ Clans won’t raid after they perish
▹ Healers don’t fight in battle
▹ Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind
▹ A few additional bug fixes
▹ A little more advice

Ratings and Reviews

5.0 out of 5
18 Ratings

18 Ratings

Oddhornet ,

Completely blown away

I just won the game for the first time (after a few losses) and I loved it. The writing, art and soundtrack are fantastic and I enjoyed the way it built on the mechanics of the last Six Ages game. Gameplay priorities are different, and the atmosphere of doom made for a very intense playing experience.

10/10 will be replaying and can’t wait for the sequel!

crown of victory ,

Super addictive, love it

It really is an amazing game. I remember playing the first one and being overwhelmed by the sheer amount of lore of the rich world I suddenly found myself in, but I imagine that’s by design. I think you’ll feel that way whether you play the first one (set in the far future) or the previous one (set a few hundred years in the past, leading to the founding of your kingdom). With time you’ll be immersed and feel at home in a strange world you’ll never learn to really understand but never fails to amaze.

I love having access to a high difficulty, although I wish an even higher one could be unlocked as I always start with the highest and then can’t so easily add an additional challenge. Playing at maximum difficulty, I have found a steep learning curve. I found it exceedingly difficult to avoid a starvation-induced death-spiral without the following trick, which is slightly game-breaking, so read at your own risk:

Explorers don’t seem to have a significantly greater success chance with more supporting fighters. Therefore, I only send expeditions with 2 bows. You’ll need a lot to uncover treasures and, at least as importantly, obtain an excess of food via foraging. Food is exceptionally valuable if sold via caravans, so send several foraging missions a year (having invested in exploration blessings) and trade it away if you have enough. You’ll lose most of your nobles to this, no matter how talented they might be in fighting or how large of an army you send, so keep your elites at home and kill off the rest of your nobility!^^

App Privacy

The developer, A Sharp, LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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